![]() Westwood has done the same thing before, with Dune 2000 – the messy remake of the most influential real-time strategy game – so it wouldn't be beneath them to do the same again. Using an improved – imperceptibly – version of the Tiberian Sun game engine and boasting many gameplay features and units from a four-year-old game, Red Alert 2 could be seen as a glorified remake of its predecessor. To their credit, developer Westwood didn't proclaim Red Alert 2 to be groundbreaking or revolutionary, and after the tragic anticlimax that was the Tiberian Sun, we wouldn't have believed it if they did. ![]() Its May announcement took many by surprise (ourselves included) and now it looks like the marketing machine has barely had time to get into first gear and the game has been finished, packaged and prepared for release.Ĭonsequently, thanks in no small part to Tiberian Sun's worldwide outlook, anticipation for Westwood's new real-time strategy game was only marginally higher than we'd reserve for a decent English summer. Considering all the delays, hype and disappointment that surrounded last year's release of the Command & Conquer sequel TiberianSun, Red Alert 2 has, by comparison, been a pretty quiet time.
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